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Online multiplayer gaming and well-being
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Version 2
Version 2 2020-09-08, 13:36
Version 2 2020-09-08, 13:36
Version 1 2019-11-01, 15:57
Version 1 2019-11-01, 15:57
media
posted on 2020-09-08, 13:36
authored by
Linda Kaye
Linda Kaye
,
Rachel Kowert
,
Sally Quinn
This video animation introduces the research behind the journal article 'The role of social identity and online social capital on psychosocial outcomes in MMO players'.
See below for a link to an open access version of the research paper.
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Categories
Community psychology
Social psychology
Computer gaming and animation
Keywords
multiplayer games
online gaming
Wellbeing
MMORPG
Massively Multiplayer Online Games
gamers
gamer identity
online social capital
loneliness
online bonding
Social and Community Psychology
Computer Gaming and Animation
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CC BY 4.0
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