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e-pizza Pack Online (all pages) 18.6.23.pdf (4.8 MB)

The e(ducation) Pizza Game - E-pizza Pack Online

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posted on 2023-09-06, 23:00 authored by Chrissi NerantziChrissi Nerantzi, John Hammersley, Damian McDonald,, Sarah Briggs, Mavis Brew, Matthew Lickiss, Joseph Gilmore, Antonio Martinez Arboleda, Laura Gooch, Charles Reader, Martha Binks Iturriagagoitia

This openly licensed e(ducation)-pizza game supports the co-design of an imaginative curriculum and learning through collaborative play and conversation where all ideas are possible, welcome and considered to inform change. The game is designed to enliven, deepen, diversify such conversations using the familiar pizza making process.

Creators: Staff and students at the University of Leeds

Design proof: Odysseas Frank, student, Norwich University of the Arts

Available translations: Can be accessed here.

We are grateful for the support offered by Professor Jeff Grabill, DVC Student Education, the Curriculum Redefined Initiative, our colleagues in the Learning Design Agency and especially Terry Owens, Anthony McDonald, the School of Education and members of the Design Thinking Community. We would also like to thank Dan Trowsdale and Eirini Bouka who joined us for the first part of this project and their input, Odysseas Frank for his invaluable help in finalising and bringing all the game resources together and everyone else who has supported us on this journey.

License: The e(ducation)-pizza game co-created at the University of Leeds in 2023 by Chrissi Nerantzi, John Hammersley, Damian McDonald, Sarah Briggs, Mavis Brew, Matthew Lickiss, Joseph Gilmore, Antonio Martinez Arboleda, Laura Gooch, Charles Reader, Martha Binks Iturriagagoitia is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

© University of Leeds 2023

Testimonials
"E-pizza game will help engage students and stakeholders in discussing and having conversations using something tangible and fun. By being playful, we all relax, making it easier to connect and reducing hierarchy. By using an analogy-game, we can imagine different alternatives. I would recommend using e-pizza to align multiple stakeholders towards a vision, or as part of an ideation session." Iria Lopez, Senior Design Consultant, Learning Design Agency, University of Leeds

"The e-pizza game is great fun way to drive inclusivity, creativity and engagement." Tony Morgan, Associate Professor in Innovation Management Practice, University of Leeds

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