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Prompto - The GAI Card Game Instructions

educational resource
posted on 2024-10-04, 13:03 authored by Gemma Westwood, Luna Liu

Prompto - The GAI Card Game

The Prompt Engineering Game or Prompto is a card game, the aim of which is to provide academics with the opportunity to hone their prompt engineering skills by supporting the experience of prompting a GAI tool (such as co-pilot or Chat-GPT) and allowing for the practice of critical thinking around GAI outputs in a group setting. The game was created with the facets of the gamification taxonomy (Toda, A.M. et al, 2019) in mind to ensure that not only was the game effective, but that it was pedagogically purposeful. Prompto allows for a practical way for academics to develop these skills, but also for them to consider how the game could be developed for use with students. This has led academics who have played the base game in this resource to create student facing adaptions to use with them. It is best used in a workshop setting to provide academics with the opportunity to not only play it, but to consider pedagogically innovative ways to develop digital skills, not just in the area of GAI, but in all digital skills areas for the benefit of both academics and students.

Bibliography

Toda, A.M. et al. (2019) ‘Analysing gamification elements in educational environments using an existing gamification taxonomy’, Smart Learning Environments, 6(1). doi:10.1186/s40561-019-0106-1. 

Acknowledgements

The game creators would like to acknowledge the contributions of the University of Birmingham Generative AI educator working group in supporting the testing and development of this resource, in particular: Helen Greetham – Digital Education Developer; Alexandra Davenport – Digital Education Developer; Thomas Penny - Digital Education Developer. They were instrumental in supporting the testing and development phase of the game. I should also like to acknowledge the support of the project lead Alison Gibson, Head of Digital education (Assessment and College of Social Sciences) for creating a space where we could experiment with a novel approach to GAI skill development and the education enhancement fund team at the University for providing the funding for the project. 

History

Advance HE Fellowship status

  • Fellowship

Author's role

  • Learning technologist

Accessibility status

  • Has passed accessibility checks

Twitter username

@gemmawestwood.bsky.social

Affiliation

University of Birmingham

Date of resource creation

June 2024

Language

English

Learning Resource Type

  • Game

Target Group or Audience

Higher Education

Learning Outcome

Through playing the game players will develop their critical thinking skills in relation to GAI, understand how to iteratively prompt a GAI tool and consider ways in which the game could be adapted to support students.

Target Expertise or Skill Level

  • Beginner